文件结构重构
This commit is contained in:
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//
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// Created by EmsiaetKadosh on 25-1-14.
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//
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#include "Window.h"
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#include "..\game\Animation.h"
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#include "..\game\Game.h"
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#include "..\interact\InteractManager.h"
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int Window::pop() noexcept {
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gc.submit(this);
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Success();
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}
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void Window::render() const noexcept { for (const Widget* widget : widgets) widget->render(); }
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void Window::tick() noexcept { for (Widget* widget : widgets) widget->tick(); }
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void Window::onResize() { for (Widget* widget : widgets) widget->onResize(); }
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int Window::passEvent(const MouseActionCode action, const MouseButtonCode value, const int x, const int y) noexcept {
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int ret = 0;
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for (Widget* widget : widgets) ret |= widget->passEvent(action, value, x, y);
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return ret;
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}
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int WindowManager::pop(Window* value) noexcept {
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if (value->list != static_cast<AnywhereEditableList*>(this)) {
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Logger.error(L"AnywhereEditableList::pop() : value is not in this list");
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Failed();
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}
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value->list = nullptr;
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value->next->prev = value->prev;
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value->prev->next = value->next;
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value->onClose();
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Success();
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}
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void WindowManager::clear() noexcept {
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for (Window& window : *this) {
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window.list = nullptr;
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window.onClose();
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}
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head.next = nullptr;
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tail.prev = nullptr;
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}
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CaptionWindow::CaptionWindow() {
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Widget* close = widgets.emplace_back(Button(0, 0, interactSettings.actual.captionHeight, interactSettings.actual.captionHeight, UILocation::RIGHT_TOP, L"\\f\1\u2716"_literal));
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close->mouseClick = [](Widget&, MouseButtonCode) { DestroyWindow(MainWindowHandle); };
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close->onTick = [](const Widget& self, MouseButtonCode) { if (self.containsMouse()) game.getFloatWindow().push(TranslatableText(L"hbp.caption.close").getRenderableString()); };
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close->absolute();
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close->backgroundColor.hover = 0xffee0000;
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close->backgroundColor.active = 0;
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close->backgroundColor.inactive = 0xffaaaaaa;
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close->backgroundColor.clicked = 0xffee8888;
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close->foregroundColor.hover = 0xff000000;
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close->foregroundColor.active = 0xff000000;
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close->foregroundColor.inactive = 0xff000000;
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close->foregroundColor.clicked = 0xff000000;
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Widget* maxRestore = widgets.emplace_back(Button(-interactSettings.actual.captionHeight, 0, interactSettings.actual.captionHeight, interactSettings.actual.captionHeight, UILocation::RIGHT_TOP, IsZoomed(MainWindowHandle) ? L"\\f\1🗗"_literal : L"\\f\1🗖"_literal ));
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maxRestore->mouseClick = [](Widget&, MouseButtonCode) {};
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maxRestore->mouseClick = [](Widget& self, MouseButtonCode) {
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if ((self.unused[1] = static_cast<char>(IsZoomed(MainWindowHandle)))) ShowWindow(MainWindowHandle, SW_RESTORE);
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else ShowWindow(MainWindowHandle, SW_MAXIMIZE);
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};
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maxRestore->onTick = [](const Widget& self, MouseButtonCode) { if (self.containsMouse()) game.getFloatWindow().push(self.unused[1] ? TranslatableText(L"hbp.caption.maximize").getRenderableString() : TranslatableText(L"hbp.caption.restore").getRenderableString() ); };
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maxRestore->absolute();
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maxRestore->unused[1] = static_cast<char>(IsZoomed(MainWindowHandle));
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maxRestore->backgroundColor.hover = 0xffcccccc;
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maxRestore->backgroundColor.active = 0;
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maxRestore->backgroundColor.inactive = 0xff555555;
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maxRestore->backgroundColor.clicked = 0xffaaaaaa;
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maxRestore->foregroundColor.hover = 0xff000000;
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maxRestore->foregroundColor.active = 0xff000000;
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maxRestore->foregroundColor.inactive = 0xff000000;
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maxRestore->foregroundColor.clicked = 0xff000000;
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Widget* hide = widgets.emplace_back(Button(-2 * interactSettings.actual.captionHeight, 0, interactSettings.actual.captionHeight, interactSettings.actual.captionHeight, UILocation::RIGHT_TOP, L"\\f\1🗕"_literal));
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hide->onTick = [](const Widget& self, MouseButtonCode) { if (self.containsMouse()) game.getFloatWindow().push(TranslatableText(L"hbp.caption.minimize").getRenderableString()); };
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hide->mouseClick = [](Widget&, MouseButtonCode) { ShowWindow(MainWindowHandle, SW_MINIMIZE); };
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hide->absolute();
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hide->backgroundColor.hover = 0xffcccccc;
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hide->backgroundColor.active = 0;
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hide->backgroundColor.inactive = 0xff555555;
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hide->backgroundColor.clicked = 0xffaaaaaa;
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hide->foregroundColor.hover = 0xff000000;
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hide->foregroundColor.active = 0xff000000;
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hide->foregroundColor.inactive = 0xff000000;
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hide->foregroundColor.clicked = 0xff000000;
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Widget* options = widgets.emplace_back(Button(0, 0, interactSettings.actual.captionHeight, interactSettings.actual.captionHeight, UILocation::LEFT_TOP, L"\\f\1⛭"_literal));
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options->onTick = [](const Widget& self, MouseButtonCode) {
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if (self.containsMouse()) {
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game.getFloatWindow().push(TranslatableText(L"hbp.float.settings").getRenderableString());
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game.getFloatWindow().push(TranslatableText(L"hbp.float.freshCanvas").getRenderableString());
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}
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};
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options->mouseClick = [](Widget&, const MouseButtonCode code) { if (static_cast<int>(MouseButtonCodeEnum::MBC_R_DOWN) & code) { game.tasks.pushThis(renderer.resizeReloadBitmap); } };
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options->absolute();
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options->backgroundColor.hover = 0xffcccccc;
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options->backgroundColor.active = 0;
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options->backgroundColor.inactive = 0xff555555;
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options->backgroundColor.clicked = 0xffaaaaaa;
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options->foregroundColor.hover = 0xff000000;
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options->foregroundColor.active = 0xff000000;
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options->foregroundColor.inactive = 0xff000000;
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options->foregroundColor.clicked = 0xff000000;
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}
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bool CaptionWindow::onOpen() { throw InvalidOperationException(L"Should not open CaptionWindow"); }
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void CaptionWindow::onClose() { throw InvalidOperationException(L"Should not close CaptionWindow"); }
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void CaptionWindow::render() const noexcept {
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renderer.fill(0, 0, renderer.getWidth(), interactSettings.actual.captionHeight, 0xff666666);
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for (const Widget* widget : widgets) widget->render();
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}
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void CaptionWindow::onResize() {
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int left = 0, right = 0;
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for (Widget* widget : widgets) {
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widget->w = interactSettings.actual.captionHeight;
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widget->h = interactSettings.actual.captionHeight;
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switch (widget->location) {
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case UILocation::LEFT_TOP:
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widget->x = left;
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left += interactSettings.actual.captionHeight;
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break;
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case UILocation::RIGHT_TOP:
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widget->x = right;
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right -= interactSettings.actual.captionHeight;
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break;
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default:
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break;
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}
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}
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Window::onResize();
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}
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void FloatWindow::render() const noexcept {
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if (not interactManager.isInWindow()) {
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strings.async();
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return;
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}
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if (strings.get().empty()) {
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strings.async();
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return;
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}
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x = interactManager.getMouseX();
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y = interactManager.getMouseY();
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int height = 0, width = 0;
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for (const RenderableString* str : strings.get()) {
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height += str->getHeight();
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if (str->getWidth() > width) width = str->getWidth();
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}
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const int fwm2 = interactSettings.actual.floatWindowMargin * 2;
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x += fwm2; // 做一个偏移。不让小窗左下角直接对准鼠标
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width += fwm2;
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height += fwm2;
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if (x + width > renderer.getWidth()) x = renderer.getWidth() - width;
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y = y < height + interactSettings.actual.captionHeight ? interactSettings.actual.captionHeight : y - height;
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renderer.fill(x, y, width, height, interactSettings.constants.floatWindowBackground);
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const int xf = x + interactSettings.actual.floatWindowMargin;
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int yf = y + interactSettings.actual.floatWindowMargin;
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for (const RenderableString* str : strings.get()) {
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fontManager.getDefault().draw(*str, xf, yf);
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yf += str->getHeight();
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}
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strings.async();
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}
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unsigned int Widget::colorSelector(const Color& clr) const {
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if (!isActive) return clr.inactive;
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if (!hasMouse) return clr.active;
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if (hasMouseTrigger && (interactManager.getKey(VK_LBUTTON).isPressed() || interactManager.getKey(VK_RBUTTON).isPressed() || interactManager.getKey(VK_MBUTTON).isPressed())) return clr.clicked;
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return clr.hover;
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}
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void Widget::render() const noexcept { renderer.fill(left, top, width, height, colorSelector(backgroundColor)); }
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void Widget::onResize() {
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if (isAbsoluteLocation) {
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width = static_cast<int>(w);
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height = static_cast<int>(h);
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switch (location) {
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case UILocation::LEFT_TOP:
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left = static_cast<int>(x);
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top = static_cast<int>(y);
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break;
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case UILocation::LEFT:
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left = static_cast<int>(x);
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top = static_cast<int>(y) + (renderer.getHeight() - height >> 1);
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break;
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case UILocation::LEFT_BOTTOM:
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left = static_cast<int>(x);
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top = static_cast<int>(y) + renderer.getHeight() - height;
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break;
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case UILocation::TOP:
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left = static_cast<int>(x) + (renderer.getWidth() - width >> 1);
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top = static_cast<int>(y);
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break;
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case UILocation::CENTER:
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left = static_cast<int>(x) + (renderer.getWidth() - width >> 1);
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top = static_cast<int>(y) + (renderer.getHeight() - height >> 1);
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break;
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case UILocation::BOTTOM:
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left = static_cast<int>(x) + (renderer.getWidth() - width >> 1);
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top = static_cast<int>(y) + renderer.getHeight() - height;
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break;
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case UILocation::RIGHT_TOP:
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left = static_cast<int>(x) + renderer.getWidth() - width;
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top = static_cast<int>(y);
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break;
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case UILocation::RIGHT:
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left = static_cast<int>(x) + renderer.getWidth() - width;
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top = static_cast<int>(y) + (renderer.getHeight() - height >> 1);
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break;
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case UILocation::RIGHT_BOTTOM:
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left = static_cast<int>(x) + renderer.getWidth() - width;
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top = static_cast<int>(y) + renderer.getHeight() - height;
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break;
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}
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} else {
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width = static_cast<int>(renderer.getWidth() * w);
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height = static_cast<int>(renderer.getHeight() * h);
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switch (location) {
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case UILocation::LEFT_TOP:
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left = static_cast<int>(renderer.getWidth() * x);
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top = static_cast<int>(renderer.getHeight() * y);
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break;
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case UILocation::LEFT:
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left = static_cast<int>(renderer.getWidth() * x);
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top = static_cast<int>(renderer.getHeight() * y) + (renderer.getHeight() - height >> 1);
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break;
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case UILocation::LEFT_BOTTOM:
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left = static_cast<int>(renderer.getWidth() * x);
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top = static_cast<int>(renderer.getHeight() * y) + renderer.getHeight() - height;
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break;
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case UILocation::TOP:
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left = static_cast<int>(renderer.getWidth() * x) + (renderer.getWidth() - width >> 1);
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top = static_cast<int>(renderer.getHeight() * y);
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break;
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case UILocation::CENTER:
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left = static_cast<int>(renderer.getWidth() * x) + (renderer.getWidth() - width >> 1);
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top = static_cast<int>(renderer.getHeight() * y) + (renderer.getHeight() - height >> 1);
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break;
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case UILocation::BOTTOM:
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left = static_cast<int>(renderer.getWidth() * x) + (renderer.getWidth() - width >> 1);
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top = static_cast<int>(renderer.getHeight() * y) + renderer.getHeight() - height;
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break;
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case UILocation::RIGHT_TOP:
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left = static_cast<int>(renderer.getWidth() * x) + renderer.getWidth() - width;
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top = static_cast<int>(renderer.getHeight() * y);
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break;
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case UILocation::RIGHT:
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left = static_cast<int>(renderer.getWidth() * x) + renderer.getWidth() - width;
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top = static_cast<int>(renderer.getHeight() * y) + (renderer.getHeight() - height >> 1);
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break;
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case UILocation::RIGHT_BOTTOM:
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left = static_cast<int>(renderer.getWidth() * x) + renderer.getWidth() - width;
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top = static_cast<int>(renderer.getHeight() * y) + renderer.getHeight() - height;
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break;
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}
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}
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}
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void Button::render() const noexcept {
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Widget::render();
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if (name) fontManager.getDefault().drawCenter(name->getRenderableString(), left, top, width, height, colorSelector(foregroundColor));
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}
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ConfirmWindow& ConfirmWindow::requireConfirm(const Function<void(Button&)>& func) {
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confirm = dynamic_cast<Button*>(widgets.emplace_back(std::move(Button(0, 0, 0.4, 0.08, UILocation::CENTER, TranslatableText(L"hbp.confirm.confirm")))).ptr());
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confirm->location = UILocation::CENTER;
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confirm->backgroundColor.active = 0x99000000;
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confirm->backgroundColor.hover = 0x9900ff00;
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confirm->backgroundColor.clicked = 0xff00ee00;
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confirm->foregroundColor.active = 0xff00ee00;
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confirm->foregroundColor.hover = 0xff000000;
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confirm->foregroundColor.clicked = 0xff000000;
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confirm->y = 0.21;
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confirm->h = 0.08;
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if (cancel) {
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confirm->w = 0.25;
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confirm->x = -0.125;
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cancel->x = 0.125;
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cancel->w = 0.25;
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cancel->onResize();
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} else {
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confirm->w = 0.5;
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confirm->x = 0;
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}
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confirm->onTick = [](Widget& confirm, MouseButtonCode) { if (confirm.containsMouse()) confirm.backgroundColor.hover = dynamic_cast<Button&>(confirm).animation.adaptsColor(0x99008800, 0x9900ff00); };
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confirm->mouseLeave = [](Widget& confirm, MouseButtonCode) { dynamic_cast<Button&>(confirm).animation.reset(); };
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if (func) func(*confirm);
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confirm->onResize();
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return *this;
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}
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ConfirmWindow& ConfirmWindow::requireCancel(const Function<void(Button&)>& func) {
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cancel = dynamic_cast<Button*>(widgets.emplace_back(std::move(Button(0, 0.1, 0.4, 0.08, UILocation::CENTER, TranslatableText(L"hbp.confirm.cancel")))).ptr());
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cancel->mouseClick = [this](Widget&, MouseButtonCode) {
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game.tasks.pushNewed(allocatedFor(new Task([this](Task& self) {
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if (game.closeWindow(this)) this->onClose();
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self.pop();
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})));
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};
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cancel->location = UILocation::CENTER;
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cancel->backgroundColor.active = 0x99000000;
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cancel->backgroundColor.hover = 0x99ff0000;
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cancel->backgroundColor.clicked = 0xffee0000;
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cancel->foregroundColor.active = 0xffee0000;
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cancel->foregroundColor.hover = 0xff000000;
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cancel->foregroundColor.clicked = 0xff000000;
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cancel->y = 0.21;
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cancel->h = 0.08;
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if (confirm) {
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cancel->x = 0;
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cancel->w = 0.25;
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confirm->x = -0.125;
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confirm->w = 0.25;
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confirm->onResize();
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} else {
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cancel->x = 0.125;
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cancel->w = 0.5;
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}
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cancel->onTick = [](Widget& cancel, MouseButtonCode) { if (cancel.containsMouse()) cancel.backgroundColor.hover = dynamic_cast<Button&>(cancel).animation.adaptsColor(0x99880000, 0x99ff0000); };
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cancel->mouseLeave = [](Widget& cancel, int) { dynamic_cast<Button&>(cancel).animation.reset(); };
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if (func) func(*cancel);
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cancel->onResize();
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return *this;
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}
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void ConfirmWindow::onClose() { pop(); }
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Reference in New Issue
Block a user