文字系统大体完工

This commit is contained in:
EmsiaetKadosh
2025-01-18 10:36:08 +08:00
parent 1007ac469a
commit b86053c3a7
7 changed files with 188 additions and 20 deletions
+2 -1
View File
@@ -29,7 +29,8 @@ add_executable(${PROJECT_NAME} main.cpp
Hud.h
includes.h
Text.h
Chars.h)
Chars.h
Text.cpp)
set(CPACK_PROJECT_NAME ${PROJECT_NAME})
set(CPACK_PROJECT_VERSION ${PROJECT_VERSION})
include(CPack)
+1 -1
View File
@@ -5,7 +5,7 @@
#pragma once
#include "Renderer.h"
class Hud : public Renderable {
class Hud : public IRenderable {
public:
void render() const noexcept override;
};
+7 -2
View File
@@ -6,8 +6,13 @@
#include "def.h"
interface Renderable {
virtual ~Renderable() = default;
/**
* 用于标记相对位置。
*/
enum class Location { LEFT_TOP, LEFT, LEFT_BOTTOM, TOP, CENTER, BOTTOM, RIGHT_TOP, RIGHT, RIGHT_BOTTOM };
interface IRenderable {
virtual ~IRenderable() = default;
virtual void render() const noexcept = 0;
};
+17
View File
@@ -0,0 +1,17 @@
//
// Created by EmsiaetKadosh on 25-1-18.
//
#include "Text.h"
#include "def.h"
const String& TranslatableText::getText() const noexcept {
if (target == nullptr || langConfig == translator.getConfigVersion()) {
target = translator.getText(idSrc);
langConfig = translator.getConfigVersion();
}
return *target;
}
+113
View File
@@ -8,6 +8,11 @@
class IdentifiedText {};
/**
* 注意一些默认值。
* FontID=0,表示继承使用默认字体;
* color和background=0xffffffff,表示继承使用默认颜色;
*/
class RenderableString {
struct StringConfig {
String text;
@@ -51,6 +56,20 @@ class RenderableString {
return ret;
}
[[nodiscard]] StringConfig copy() const noexcept {
StringConfig ret;
ret.idFont = idFont;
ret.text = text;
ret.idFont = idFont;
ret.color = color;
ret.background = background;
ret.bold = bold;
ret.italic = italic;
ret.underline = underline;
ret.strikeThrough = strikeThrough;
return ret;
}
[[nodiscard]] String toString() const noexcept {
String ret;
ret.append(L"#");
@@ -71,6 +90,8 @@ class RenderableString {
};
List<StringConfig> configs;
using Iterator = List<StringConfig>::iterator;
using ConstIterator = List<StringConfig>::const_iterator;
public:
explicit RenderableString(const String& string): RenderableString(string.c_str(), string.length()) {}
@@ -262,4 +283,96 @@ private:
}
configs.push_back(std::move(config));
}
RenderableString& append(const RenderableString& other) {
auto iterator = other.configs.cbegin();
int flags = 0;
bool clr = true, bg = true, font = true;
unsigned int color = configs.back().color;
unsigned int background = configs.back().background;
wchar idFont = configs.back().idFont;
while (iterator != other.configs.cend()) {
if (flags >= 3) break;
StringConfig config = iterator->copy();
if (font) {
if (config.idFont == idFont || config.idFont != 0) {
font = false;
++flags;
} else config.idFont = idFont;
}
if (clr) {
if (config.color == color || config.color != 0xffffffff) {
clr = false;
++flags;
} else config.color = color;
}
if (bg) {
if (config.background == background || config.background != 0xffffffff) {
bg = false;
++flags;
} else config.background = background;
}
configs.push_back(std::move(config));
++iterator;
}
while (iterator != other.configs.cend()) configs.push_back(iterator->copy());
return *this;
}
RenderableString& append(const String& other) {
parseAppend(other.c_str(), other.length());
return *this;
}
};
interface Text {
virtual ~Text() = default;
virtual const String& getText() const noexcept = 0;
};
class Translator;
class TranslatableText final : public Text {
const String idSrc;
mutable const String* target = nullptr;
mutable QWORD langConfig = 0;
public:
explicit TranslatableText(const String& id) : idSrc(id) {}
explicit TranslatableText(String&& id) : idSrc(std::move(id)) {}
const String& getText() const noexcept override;
};
struct Language {
Map<String, String> translateTable;
int id = 1;
};
class Translator {
Map<String, int> langMap{};
List<Language> langList{};
String lang = L"zh-cn";
String nullText = L"<translator-null>";
QWORD langConfig = 1;
int idLangMax = 1;
using IterID = Map<String, String>::const_iterator;
using IterLang = List<Language>::const_iterator;
public:
explicit Translator() { langMap.insert(std::make_pair(String(L"zh-cn"), 1)); }
void addLang(const String& lang) noexcept(this->langMap.insert(std::make_pair(lang, this->idLangMax))) { langMap.insert(std::make_pair(lang, ++idLangMax)); }
void addLang(String&& lang) noexcept(this->langMap.insert(std::make_pair(lang, this->idLangMax))) { langMap.insert(std::make_pair(lang, ++idLangMax)); }
void loadLang();
const String* getText(const String& id) const noexcept {
for (const auto& [translateTable, _] : langList) {
IterID iterator = translateTable.find(id);
if (iterator != translateTable.cend()) return &iterator->second;
}
return &nullText;
}
int getConfigVersion() const noexcept { return langConfig; }
};
inline static Translator translator = Translator();
+46 -16
View File
@@ -7,19 +7,24 @@
#include "def.h"
#include "Renderer.h"
class Widget : public Renderable {
enum class MouseActionCode : char {
MAC_MOVE, MAC_HOVER, MAC_DOWN, MAC_UP, MAC_DOUBLE
};
class Widget : public IRenderable {
protected:
int left = 0, top = 0, width = 0, height = 0;
mutable bool hasMouse = false;
public:
using Action = Function<void()>;
using Action = Function<void(int)>;
double x, y, w, h;
Action hover;
Action longHover;
Action mouseDown;
Action mouseUp;
Action mouseLeave;
Action hover;// 传入int忽略
Action longHover;// 传入int表示时间
Action mouseDown;// 传入int表示变更按键。0左, 1中, 2右
Action mouseUp;// 传入int表示变更按键。0左, 1中, 2右
Action mouseLeave;// 传入int忽略
Action mouseClick;// 传入int表示变更按键。0x0左, 0x1中, 0x2右;0xf表示是否双击
explicit Widget(const double x, const double y, const double w, const double h) : x(x), y(y), w(w), h(h) {}
void render() const noexcept override {}
virtual void onResize() {}
@@ -27,19 +32,44 @@ public:
virtual bool isMouseIn(int x, int y) noexcept {
x -= left;
y -= top;
if (0 <= x and x <= width and 0 <= y and y <= height) hasMouse = true;
hasMouse = false;
return hasMouse;
return 0 <= x and x <= width and 0 <= y and y <= height;
}
virtual void onHover() noexcept { if (hover) hover(); }
virtual void onLongHover() noexcept { if (longHover) longHover(); }
virtual void onMouseDown() noexcept { if (mouseDown) mouseDown(); }
virtual void onMouseUp() noexcept { if (mouseUp) mouseUp(); }
virtual void onMouseLeave() noexcept { if (mouseLeave) mouseLeave(); }
virtual void onHover(const int value) noexcept { if (hover) hover(value); }
virtual void onLongHover(const int value) noexcept { if (longHover) longHover(value); }
virtual void onMouseDown(const int value) noexcept { if (mouseDown) mouseDown(value); }
virtual void onMouseUp(const int value) noexcept { if (mouseUp) mouseUp(value); }
virtual void onMouseLeave(const int value) noexcept { if (mouseLeave) mouseLeave(value); }
virtual void onMouseClick(const int value) noexcept { if (mouseClick) mouseClick(value); }
virtual void passEvent(int action, int value, int x, int y) noexcept {
if (!isMouseIn(x, y)) {
if (hasMouse) onMouseLeave(0);
hasMouse = false;
}
hasMouse = true;
switch (action & 0xf) {
case MouseActionCode::MAC_HOVER:
onLongHover(0);
break;
case MouseActionCode::MAC_MOVE:
onHover(0);
break;
case MouseActionCode::MAC_DOWN:
onMouseDown(value);
break;
case MouseActionCode::MAC_UP:
onMouseUp(value);
break;
case MouseActionCode::MAC_DOUBLE:
onMouseClick(1);
break;
default:
}
}
};
class Window : public Renderable {
class Window : public IRenderable {
protected:
List<Widget*> widgets;
+2
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@@ -0,0 +1,2 @@
# dev
**class TranslatableText**及**class Translator**对应需要的文件处理系统;**class Texture**等对应需要的资源文件处理系统。