格式整理
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@@ -9,10 +9,9 @@
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#include "gc.h"
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#include "Hud.h"
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#include "Task.h"
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#include "utils.h"
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#include "Window.h"
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class Game final : public IRenderable {
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class Game final /* : public IRenderable, public ITickable */ {
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friend void gameThread();
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WindowManager windows;
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Hud hud = Hud(); // 8
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@@ -21,14 +20,16 @@ class Game final : public IRenderable {
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QWORD currentTick = 0; // 8
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public:
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mutable GarbageCollector gc;
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TaskScheduler tasks; // 8
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std::minstd_rand random;
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explicit Game();
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~Game() override;
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Game();
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~Game();
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void render() const noexcept override {
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[[nodiscard]] QWORD getTick() const noexcept { return currentTick; }
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int closeWindow(Window* const window) noexcept { return windows.pop(window); }
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void render() const noexcept {
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if (renderer.checkResizing()) return;
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renderer.gameStartRender();
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caption->render();
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@@ -46,7 +47,7 @@ public:
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int setWindow(Window* window) noexcept {
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if (window) {
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if (window->onOpen()) {
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for (auto i = windows.begin(); i != windows.end(); ++i) i->passEvent(MouseActionCode::MAC_LEAVE, 0, 0, 0);
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for (Window& i : windows) i.passEvent(MouseActionCode::MAC_LEAVE, 0, 0, 0);
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windows.pushNewed(window);
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Success();
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}
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@@ -59,15 +60,11 @@ public:
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[[nodiscard]] FloatWindow& getFloatWindow() const noexcept { return *floatWindow; }
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[[nodiscard]] Window* getWindow() const noexcept {
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if (const auto back = windows.back()) return static_cast<Window*>(back);
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if (auto *const back = windows.back()) return dynamic_cast<Window*>(back);
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Logger.error(L"Game::getWindow returns nullptr");
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return nullptr;
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}
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[[nodiscard]] QWORD getTick() const noexcept { return currentTick; }
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int closeWindow(Window* const window) noexcept { return windows.pop(window); }
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void tick() noexcept {
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++currentTick;
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floatWindow->clear();
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@@ -89,7 +86,7 @@ public:
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void passEvent(const MouseActionCode action, const MouseButtonCode value, const int x, const int y) const noexcept {
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caption->passEvent(action, value, x, y);
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if (const auto window = getWindow()) window->passEvent(action, value, x, y);
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if (Window* const window = getWindow()) window->passEvent(action, value, x, y);
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floatWindow->passEvent(action, value, x, y);
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}
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};
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