// // Created by EmsiaetKadosh on 25-1-14. // #include "Game.h" Game::Game() : caption{ allocatedFor(new CaptionWindow()) }, floatWindow{ allocatedFor(new FloatWindow()) } { Logger.put(L"Game created"); random.seed(timeGetTime()); } Game::~Game() { setWindow(nullptr); delete deallocating(floatWindow); delete deallocating(caption); } inline Game game = Game();