// // Created by EmsiaetKadosh on 25-1-14. // #pragma once #include "Hud.h" #include "Window.h" class Game { Hud hud = Hud(); Window* window = nullptr; public: explicit Game() = default; void render() const noexcept { if (window) window->render(); hud.render(); } int setWindow(Window* window) noexcept { if (this->window == window) Success(); if (this->window) this->window->onClose(); this->window = nullptr; if (window && window->onOpen()) { this->window = window; Success(); } Failed(); } [[nodiscard]] Window* getWindow() const noexcept { return window; } }; inline static Game game = Game();