Files
spectrumAnalyzer/Window.h
T
2025-01-17 16:36:39 +08:00

76 lines
1.9 KiB
C++

//
// Created by EmsiaetKadosh on 25-1-14.
//
#pragma once
#include "def.h"
#include "Renderer.h"
class Widget : public Renderable {
protected:
int left = 0, top = 0, width = 0, height = 0;
mutable bool hasMouse = false;
public:
using Action = Function<void()>;
double x, y, w, h;
Action hover;
Action longHover;
Action mouseDown;
Action mouseUp;
Action mouseLeave;
explicit Widget(const double x, const double y, const double w, const double h) : x(x), y(y), w(w), h(h) {}
void render() const noexcept override {}
virtual void onResize() {}
virtual bool isMouseIn(int x, int y) noexcept {
x -= left;
y -= top;
if (0 <= x and x <= width and 0 <= y and y <= height) hasMouse = true;
hasMouse = false;
return hasMouse;
}
virtual void onHover() noexcept { if (hover) hover(); }
virtual void onLongHover() noexcept { if (longHover) longHover(); }
virtual void onMouseDown() noexcept { if (mouseDown) mouseDown(); }
virtual void onMouseUp() noexcept { if (mouseUp) mouseUp(); }
virtual void onMouseLeave() noexcept { if (mouseLeave) mouseLeave(); }
};
class Window : public Renderable {
protected:
List<Widget*> widgets;
Window() = default;
public:
/**
* 在Game.setWindow()时,本窗口开启时调用。
* 不应当外部调用。
* 如果返回false,则拒绝设置窗口。
* @return 是否允许将显示窗口设为自身
*/
virtual bool onOpen() = 0;
/**
* 在Game.setWindow()时,本窗口关闭时调用。
* 不应当外部调用。
* 注意,关闭未必就是删除。
*/
virtual void onClose() = 0;
virtual void onResize();
};
class FloatWindow final : public Window {
public:
void render() const noexcept override;
bool onOpen() override { return true; }
void onClose() override {}
};
class Button final : public Widget {
public:
explicit Button(const double x, const double y, const double w, const double h) : Widget(x, y, w, h) {}
};