317 lines
23 KiB
C++
317 lines
23 KiB
C++
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#include "includes.h"
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#include "IText.h"
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#include "TestCode.h"
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LRESULT __stdcall WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
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switch (uMsg) {
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[[likely]]
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case WM_PAINT: {
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PAINTSTRUCT ps;
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BeginPaint(hwnd, &ps);
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if (renderer.checkResizing()) renderer.resizeShow();
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EndPaint(hwnd, &ps);
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break;
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}
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[[likely]]
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case WM_NCHITTEST: {
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POINT point = { GET_X_LPARAM(lParam), (GET_Y_LPARAM(lParam)) };
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ScreenToClient(hwnd, &point);
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const int xPos = point.x;
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const int yPos = point.y;
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if (renderer.windowSize != SIZE_MAXIMIZED) {
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if (xPos < interactSettings.actual.marginWidth) {
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if (yPos < interactSettings.actual.marginWidth) return HTTOPLEFT;
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if (renderer.getSyncHeight() - yPos < interactSettings.actual.marginWidth) return HTBOTTOMLEFT;
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return HTLEFT;
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}
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if (renderer.getSyncWidth() - xPos < interactSettings.actual.marginWidth) {
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if (yPos < interactSettings.actual.marginWidth) return HTTOPRIGHT;
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if (renderer.getSyncHeight() - yPos < interactSettings.actual.marginWidth) return HTBOTTOMRIGHT;
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return HTRIGHT;
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}
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}
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if (yPos < interactSettings.actual.marginWidth) return HTTOP;
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if (renderer.windowSize != SIZE_MAXIMIZED && renderer.getSyncHeight() - yPos < interactSettings.actual.marginWidth) return HTBOTTOM;
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if (yPos < interactSettings.actual.captionHeight) return HTCAPTION;
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LRESULT lr = 0;
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DwmDefWindowProc(hwnd, uMsg, wParam, lParam, &lr);
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return HTCLIENT;
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}
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[[likely]]
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case WM_MOUSEMOVE:
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interactManager.updateMouse(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
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game.passEvent(MouseActionCode::MAC_MOVE, 0, interactManager.getMouseX(), interactManager.getMouseY());
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break;
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[[likely]]
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case WM_NCMOUSEMOVE: {
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POINT pt{ .x = GET_X_LPARAM(lParam), .y = GET_Y_LPARAM(lParam) };
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ScreenToClient(MainWindowHandle, &pt);
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interactManager.updateMouse(pt.x, pt.y);
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game.passEvent(MouseActionCode::MAC_MOVE, 0, interactManager.getMouseX(), interactManager.getMouseY());
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break;
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}
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case WM_SIZE:
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renderer.syncSize(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
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switch (wParam) {
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case SIZE_RESTORED:
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case SIZE_MAXIMIZED:
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renderer.resize(
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renderer.getSyncWidth(),
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renderer.getSyncHeight()
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);
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PostMessageW(hwnd, WM_EXITSIZEMOVE, 0, 0);
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break;
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case SIZE_MINIMIZED:
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case SIZE_MAXSHOW:
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case SIZE_MAXHIDE:
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default:
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break;
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}
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renderer.windowSize = wParam;
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break;
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case WM_KEYDOWN:
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interactManager.update(static_cast<int>(wParam), true);
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break;
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case WM_KEYUP:
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interactManager.update(static_cast<int>(wParam), false);
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break;
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case WM_SYSKEYDOWN:
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interactManager.update(static_cast<int>(wParam), true);
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break;
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case WM_SYSKEYUP:
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interactManager.update(static_cast<int>(wParam), false);
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break;
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case WM_LBUTTONDOWN:
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case WM_NCLBUTTONDOWN:
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if (interactManager.isInClientCaption()) {
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interactManager.update(VK_LBUTTON, true);
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game.passEvent(MouseActionCode::MAC_DOWN, interactManager.getMouseButtonCode() | static_cast<int>(MouseButtonCodeEnum::MBC_L_CHANGE), interactManager.getMouseX(), interactManager.getMouseY());
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}
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break;
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case WM_RBUTTONDOWN:
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case WM_NCRBUTTONDOWN:
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if (interactManager.isInClientCaption()) {
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interactManager.update(VK_RBUTTON, true);
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game.passEvent(MouseActionCode::MAC_DOWN, interactManager.getMouseButtonCode() | static_cast<int>(MouseButtonCodeEnum::MBC_R_CHANGE), interactManager.getMouseX(), interactManager.getMouseY());
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}
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break;
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case WM_APP_LBUTTONUP: // case WM_LBUTTONUP: case WM_NCLBUTTONUP:
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if (interactManager.isInClientCaption()) {
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interactManager.update(VK_LBUTTON, false);
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game.passEvent(MouseActionCode::MAC_UP, interactManager.getMouseButtonCode() | static_cast<int>(MouseButtonCodeEnum::MBC_L_CHANGE), interactManager.getMouseX(), interactManager.getMouseY());
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}
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break;
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case WM_RBUTTONUP:
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case WM_NCRBUTTONUP:
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if (interactManager.isInClientCaption()) {
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interactManager.update(VK_RBUTTON, false);
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game.passEvent(MouseActionCode::MAC_UP, interactManager.getMouseButtonCode() | static_cast<int>(MouseButtonCodeEnum::MBC_R_CHANGE), interactManager.getMouseX(), interactManager.getMouseY());
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}
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break;
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case WM_APP_MBUTTONDOWN: // case WM_MBUTTONDOWN: case WM_NCMBUTTONDOWN:
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if (interactManager.isInClientCaption()) {
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if (wParam & 0x10) interactManager.update(VK_MBUTTON, true);
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game.passEvent(MouseActionCode::MAC_DOWN, interactManager.getMouseButtonCode() | static_cast<int>(MouseButtonCodeEnum::MBC_M_CHANGE), interactManager.getMouseX(), interactManager.getMouseY());
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}
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break;
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case WM_MBUTTONUP:
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case WM_NCMBUTTONUP:
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if (interactManager.isInClientCaption()) {
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interactManager.update(VK_MBUTTON, false);
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game.passEvent(MouseActionCode::MAC_UP, interactManager.getMouseButtonCode() | static_cast<int>(MouseButtonCodeEnum::MBC_M_CHANGE), interactManager.getMouseX(), interactManager.getMouseY());
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}
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break;
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case WM_MOUSEWHEEL:
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interactManager.update(VK_MBUTTON, true);
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interactManager.update(VK_MBUTTON, true);
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break;
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case WM_MOUSEHOVER:
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interactManager.mouseHover();
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break;
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case WM_NCMOUSELEAVE:
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interactManager.mouseLeaveCaption();
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if (!interactManager.isInWindow()) game.passEvent(MouseActionCode::MAC_LEAVE, 0, interactManager.getMouseX(), interactManager.getMouseY());
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break;
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case WM_MOUSELEAVE:
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interactManager.mouseLeaveClient();
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if (!interactManager.isInWindow()) game.passEvent(MouseActionCode::MAC_LEAVE, 0, interactManager.getMouseX(), interactManager.getMouseY());
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break;
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case WM_DWMCOMPOSITIONCHANGED: {
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MARGINS margins{
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.cxLeftWidth = 0,
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.cxRightWidth = 0,
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.cyTopHeight = 0,
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.cyBottomHeight = 0
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};
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RemoveDefaultCaption(hwnd, &margins);
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break;
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}
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case WM_NCCALCSIZE:
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if (wParam == 1) {
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NCCALCSIZE_PARAMS* pncsp = reinterpret_cast<NCCALCSIZE_PARAMS*>(lParam);
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pncsp->rgrc[0].left = pncsp->rgrc[0].left + 0;
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pncsp->rgrc[0].top = pncsp->rgrc[0].top + 0;
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pncsp->rgrc[0].right = pncsp->rgrc[0].right - 0;
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pncsp->rgrc[0].bottom = pncsp->rgrc[0].bottom - 0;
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renderer.resizeStart();
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return 0;
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}
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case WM_EXITSIZEMOVE:
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renderer.resizeEnd();
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renderer.resize(renderer.getSyncWidth(), renderer.getSyncHeight());
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interactSettings.setScreenScale(static_cast<double>(GetSystemMetrics(SM_CYSCREEN)) / 2160.);
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break;
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case WM_ACTIVATE: {
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constexpr MARGINS margins{
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.cxLeftWidth = 0,
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.cxRightWidth = 0,
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.cyTopHeight = 0,
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.cyBottomHeight = 0
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};
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HRESULT hr = RemoveDefaultCaption(hwnd, &margins);
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}
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break;
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[[unlikely]]
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case WM_DESTROY:
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PostQuitMessage(0);
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isRunning = false;
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return 0;
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[[unlikely]]
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case WM_CREATE:
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SetWindowPos(hwnd, nullptr, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER | SWP_NOOWNERZORDER); // Force post NCCALCSIZE
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renderer.resizeEnd();
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break;
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default:
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break;
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}
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return DefWindowProcW(hwnd, uMsg, wParam, lParam);
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}
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LRESULT __stdcall HookProc(int code, WPARAM wParam, LPARAM lParam) {
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if (code < 0) {
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Logger.log(L"HookProc nCode < 0");
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return CallNextHookEx(nullptr, code, wParam, lParam);
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}
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switch (const MSG* p = reinterpret_cast<MSG*>(lParam); p->message) {
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case WM_LBUTTONUP:
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case WM_NCLBUTTONUP:
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PostMessageW(MainWindowHandle, WM_APP_LBUTTONUP, p->wParam, p->lParam);
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return 0;
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case WM_MBUTTONDOWN:
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case WM_NCMBUTTONDOWN:
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PostMessageW(MainWindowHandle, WM_APP_MBUTTONDOWN, p->wParam, p->lParam);
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return 0;
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default:
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break;
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}
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return CallNextHookEx(nullptr, code, wParam, lParam);
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}
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void gameThread() {
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try {
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using namespace std::chrono;
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using Time = time_point<system_clock>;
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Time lastTick = system_clock::now();
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while (isRunning) {
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Time thisTime = system_clock::now();
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if (thisTime - lastTick < milliseconds(45)) {
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Sleep(1);
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continue;
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}
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game.tick();
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renderer.tick();
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lastTick = thisTime;
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}
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} catch (const Exception& e) { Logger.error(L"Game thread exception: " + e.getMessage()); }
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catch (const std::exception& e) { Logger.error(L"Game thread exception: " + atow(e.what())); }
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Logger.error(L"Game thread ended.");
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isRunning = false;
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DestroyWindow(MainWindowHandle);
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}
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void renderThread() {
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try {
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using namespace std::chrono;
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using Time = time_point<system_clock>;
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renderer.initialize();
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Time lastRender = system_clock::now();
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while (isRunning) {
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Time thisTime = system_clock::now();
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if (thisTime - lastRender < milliseconds(12)) {
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Sleep(1);
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continue;
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}
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game.render();
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lastRender = thisTime;
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}
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} catch (const Exception& e) { Logger.log(L"Render thread exception: " + e.getMessage()); }
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catch (const std::exception& e) { Logger.log(L"Render thread exception: " + atow(e.what())); }
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Logger.error(L"Render thread ended.");
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isRunning = false;
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DestroyWindow(MainWindowHandle);
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}
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int __stdcall wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow) {
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game.setWindow(StartWindow::create()); // 次序提前至最先
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for (auto i : memoryManager.allocated) { Logger.print(L" using", i.first, i.second.size, L"B", i.second.msg); }
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MainLogFile << L"--------Program Start--------" << std::endl;
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for (auto i : memoryManager.allocated) { MainLogFile << L" using " << i.first << L" " << i.second.size << L"B " << i.second.msg << std::endl; }
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WNDCLASSEX wc = {};
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wc.cbSize = sizeof(WNDCLASSEX);
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wc.style = CS_HREDRAW | CS_VREDRAW;
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wc.lpfnWndProc = WndProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = hInstance;
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wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
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wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
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wc.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
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wc.lpszMenuName = L"None";
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wc.lpszClassName = ApplicationName.c_str();
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if (!RegisterClassExW(&wc)) return FALSE;
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if (!SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE)) Logger.print(L"SetProcessDpiAwarenessContext failed. LastError:", GetLastError());
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MainInstance = hInstance;
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MainWindowHandle = CreateWindowExW(0, wc.lpszClassName, wc.lpszClassName, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, nullptr, nullptr, hInstance, nullptr);
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ShowWindow(MainWindowHandle, nCmdShow);
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{
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interactManager.initialize();
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}
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SetConsoleOutputCP(65001);
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HHOOK hook = SetWindowsHookW(WH_GETMESSAGE, HookProc);
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test();
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HACCEL hAccelTable = LoadAcceleratorsW(hInstance, MAKEINTRESOURCE(109));
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MSG msg = { nullptr };
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GameThread = Thread(gameThread);
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RenderThread = Thread(renderThread);
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while (GetMessageW(&msg, nullptr, 0, 0)) {
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if (!TranslateAcceleratorW(msg.hwnd, hAccelTable, &msg)) {
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TranslateMessage(&msg);
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DispatchMessageW(&msg);
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}
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}
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DestroyAcceleratorTable(hAccelTable);
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isRunning = false;
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UnhookWindowsHookEx(hook);
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if (GameThread.joinable()) GameThread.join();
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if (RenderThread.joinable()) RenderThread.join();
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_wsystem(L"pause");
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for (auto i : memoryManager.allocated) { Logger.print(L"using", i.first, i.second.size, L"B", i.second.msg); }
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MainLogFile << L"-------- Program End --------" << std::endl;
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for (auto i : memoryManager.allocated) { MainLogFile << L" using " << i.first << L" " << i.second.size << L"B " << i.second.msg << std::endl; }
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_wsystem(L"pause");
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_wsystem(L"pause");
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return static_cast<int>(msg.wParam);
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}
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struct Release {
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Release() = default;
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~Release() {
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MainLogFile << L"--------- Last Check ---------" << std::endl;
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for (auto i : memoryManager.allocated) { MainLogFile << L" using " << i.first << L" " << i.second.size << L"B " << i.second.msg << std::endl; }
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MainLogFile.close();
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delete &MainLogFile;
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}
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} x;
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