Files
spectrumAnalyzer/Window.h
T
EmsiaetKadosh ae4372827f 更改字符集
2025-02-07 14:38:48 +08:00

136 lines
7.2 KiB
C++

//
// Created by EmsiaetKadosh on 25-1-14.
//
#pragma once
#include "def.h"
#include "Renderer.h"
#include "IText.h"
enum class MouseActionCode : char {
MAC_MOVE, MAC_HOVER, MAC_DOWN, MAC_UP, MAC_DOUBLE
};
class Widget : public IRenderable, public ITickable {
protected:
int left = 0, top = 0, width = 0, height = 0;
public:
using Action = Function<void(int)>;
double x, y, w, h;
Action hover;// 传入int忽略
Action longHover;// 传入int表示时间
Action mouseDown;// 传入int表示变更按键。0左, 1中, 2右
Action mouseUp;// 传入int表示变更按键。0左, 1中, 2右
Action mouseLeave;// 传入int忽略
Action mouseClick;// 传入int表示变更按键。0x0左, 0x1中, 0x2右;0xf表示是否双击
Color backgroundColor;
Color foregroundColor;
protected:
mutable bool hasMouse = false;
public:
Location location;
protected:
char unused[6] {};
public:
unsigned int colorSelector(const Color& clr, const Widget& widget) const {
return hasMouse ? clr.hover : clr.inactive;
}
void render() const noexcept;
explicit Widget(const double x, const double y, const double w, const double h, Location location) : x(x), y(y), w(w), h(h), location(location) {}
virtual void onResize() {}
virtual bool isMouseIn(int x, int y) noexcept {
x -= left;
y -= top;
return 0 <= x and x <= width and 0 <= y and y <= height;
}
virtual void onHover(const int value) noexcept { if (hover) hover(value); }
virtual void onLongHover(const int value) noexcept { if (longHover) longHover(value); }
virtual void onMouseDown(const int value) noexcept { if (mouseDown) mouseDown(value); }
virtual void onMouseUp(const int value) noexcept { if (mouseUp) mouseUp(value); }
virtual void onMouseLeave(const int value) noexcept { if (mouseLeave) mouseLeave(value); }
virtual void onMouseClick(const int value) noexcept { if (mouseClick) mouseClick(value); }
virtual void passEvent(const int action, const int value, const int x, const int y) noexcept {
if (!isMouseIn(x, y)) {
if (hasMouse) onMouseLeave(0);
hasMouse = false;
}
hasMouse = true;
switch (static_cast<char>(action & 0xf)) {
case static_cast<char>(MouseActionCode::MAC_HOVER):
onLongHover(0);
break;
case static_cast<char>(MouseActionCode::MAC_MOVE):
onHover(0);
break;
case static_cast<char>(MouseActionCode::MAC_DOWN):
onMouseDown(value);
break;
case static_cast<char>(MouseActionCode::MAC_UP):
onMouseUp(value);
break;
case static_cast<char>(MouseActionCode::MAC_DOUBLE):
onMouseClick(1);
break;
default:
break;
}
}
};
class Window : public IRenderable, public ITickable {
protected:
List<Widget*> widgets;
Window() = default;
~Window() override { for (Widget*& widget : widgets) { delete widget; } }
public:
void render() const noexcept override;
void tick() noexcept override;
/**
* 在Game.setWindow()时,本窗口开启时调用。
* 不应当外部调用。
* 如果返回false,则拒绝设置窗口。
* @return 是否允许将显示窗口设为自身
*/
virtual bool onOpen() = 0;
/**
* 在Game.setWindow()时,本窗口关闭时调用。
* 不应当外部调用。
* 注意,关闭未必就是删除。
*/
virtual void onClose() = 0;
virtual void onResize();
};
class FloatWindow final : public Window {
mutable int x = 0; // 标记渲染起始点
mutable int y = 0; // 标记渲染起始点
List<ObjectHolder<RenderableString>> strings;
public:
void render() const noexcept override;
bool onOpen() override { return true; }
void onClose() override {}
void push(const ObjectHolder<RenderableString>& string) { strings.push_back(string); }
void clear() { strings.clear(); }
};
class Button : public Widget {
public:
ObjectHolder<IText> name;
explicit Button(const double x, const double y, const double w, const double h, const Location location, const ObjectHolder<IText>& text) : Widget(x, y, w, h, location), name(text) {}
void tick() noexcept override {}
};