Files
spectrumAnalyzer/Game.h
T
EmsiaetKadosh edcc095979 Changes
2025-01-21 15:41:32 +08:00

37 lines
701 B
C++

//
// Created by EmsiaetKadosh on 25-1-14.
//
#pragma once
#include "Hud.h"
#include "Window.h"
class Game : public IRenderable {
Hud hud = Hud();
Window* window = nullptr;
public:
explicit Game() = default;
static void initialize() noexcept;
void render() const noexcept override {
if (window) window->render();
hud.render();
}
int setWindow(Window* window) noexcept {
if (this->window == window) Success();
if (this->window) this->window->onClose();
this->window = nullptr;
if (window && window->onOpen()) {
this->window = window;
Success();
}
Failed();
}
[[nodiscard]] Window* getWindow() const noexcept { return window; }
};
inline static Game game = Game();